TipoffLab DFS

NBA DFS Glossary: Terms Every Player Should Know

5 min read · Updated · By TipoffLab

Independent projections. TipoffLab is not affiliated with, endorsed by, or sponsored by DraftKings.

This glossary explains the terms you will see in NBA daily fantasy, from contest types like GPP and Double Up to lineup concepts like leverage, exposure and stacks. Definitions are short and plain. Terms are grouped by topic so you can read a section at a time.

Contests and formats

Payout details differ by site and contest, so read them before you enter.

  • GPP: guaranteed prize pool, a tournament that usually pays roughly the top 20 to 25 percent of entries, with most of the prize money concentrated at the very top.
  • Cash game: a contest that pays a flat prize to about half the field or to the winner of a one-on-one matchup. Double Ups, 50/50s and head-to-heads are cash games.
  • Double Up: a cash contest where a bit under half the field wins double the entry fee. The share is below half because the site keeps a fee.
  • 50/50: a cash contest where exactly half the field wins, and each prize is a bit under double the entry fee.
  • H2H: head-to-head, a contest between two entries where the higher score takes the prize.
  • Single-entry: a contest that allows one lineup per person.
  • Multi-entry: a contest that allows several lineups per person, up to a stated maximum.
  • Entry fee: the cost to enter a contest.
  • Field size: the number of entries in a contest. Larger fields make top finishes harder.
  • Min-cash: the lowest finish that still earns a payout.
  • Overlay: when a contest’s guaranteed prize pool is larger than the entry fees collected, because it did not fill.

Slates, locks and swaps

  • Slate: the set of games a contest covers.
  • Main slate: the largest slate of the day, usually including most or all of the night’s games.
  • Lock: the moment a player’s slot can no longer be edited, which happens when his game starts.
  • Late swap: changing a player before his own game locks, even if other games have started.
  • Salary cap: the maximum total salary for a lineup, $50,000 on DraftKings NBA Classic.
  • UTIL: the utility slot, which accepts a player at any position.
  • G: the guard slot, open to PG or SG eligible players.
  • F: the forward slot, open to SF or PF eligible players.

Player outcomes and projections

None of these numbers is a promise. They are ways to talk about a range of possible results, and the actual result can land anywhere inside or outside that range.

  • Projection: an estimate of the fantasy points a player will score. It is not a promise.
  • Floor: a realistic bad night for a player.
  • Ceiling: a realistic big night for a player.
  • p10 / p90: the 10th and 90th percentile of a player’s simulated outcomes. In the model’s simulations, about 10 percent fall below p10 and about 10 percent land above p90.
  • Value: how much production a player offers relative to his salary.
  • Points per $1K: projected points divided by salary in thousands, a common value measure.
  • Minutes: the time a player is on the floor, the main driver of fantasy production.
  • Usage rate: the share of a team’s possessions that end with a player’s shot, free throws or turnover while he is on the floor.
  • Pace: how many possessions a team plays per 48 minutes. Faster games create more opportunities for stats.
  • Correlation: the tendency for two players’ outcomes to move together, such as teammates in a high-scoring game.

Availability and news

The first four are official NBA injury report statuses. The last two are common shorthand.

  • Out: an official status meaning the player will not play.
  • Doubtful: an official status meaning unlikely to play.
  • Questionable: an official status meaning uncertain to play.
  • Probable: an official status meaning likely to play.
  • GTD: game-time decision, a player whose availability will not be known until close to tip-off.
  • DNP: did not play.

Game environment

  • Spread: the expected margin of victory in a game, set by sportsbooks.
  • Game total (over/under): the expected combined score of both teams.
  • Implied team total: the points a team is expected to score, derived from the spread and the game total.
  • Blowout risk: the chance that a game becomes lopsided, causing starters to sit in the fourth quarter.

Lineup strategy

  • Ownership: the share of lineups in a contest that include a player.
  • Chalk: a highly owned, popular player.
  • Contrarian: a strategy or player choice that goes against the crowd.
  • Leverage: choosing players who are good plays but less owned than their quality suggests.
  • Fade: to avoid a player, often a popular one.
  • Stack: using multiple players from the same team or game in one lineup.
  • Punt: filling a slot with a minimum- or near-minimum-salary player to afford stars elsewhere.
  • Exposure: the percentage of your lineups that include a player.
  • Lock (player lock in an optimizer): a rule that forces a player into every lineup.

See it in TipoffLab DFS

Every player on the main slate gets a projection, projected minutes, a floor and ceiling, value per $1,000 of salary and projected ownership, in one sortable table that keeps updating until lock.

Player PoolNov 4, 2026 · sample view
Search playersAllPGSGSFPFCFiltersColumns
PlayerSalaryProjVal/1KOwn%FloorCeilProj min
CNikola JokicDEN v TOR$12,30061.65.01x13.3%53.067.936.0+ Lock
PGShai Gilgeous-AlexanderOKC v CLE$10,30053.15.16x9.5%46.560.134.6+ Lock
PFAnthony DavisWAS v ATL$8,40048.45.76x18.5%40.255.532.5 Locked
PGJalen BrunsonNYK v CHI$8,10046.45.73x19.1%39.251.034.8+ Lock
PGCade CunninghamDET v PHI$9,30045.24.86x5.1%40.052.033.7+ Lock
CJoel EmbiidPHI v DET$9,00045.15.01x5.2%38.053.632.5Excluded
SFScottie BarnesTOR v DEN$8,60043.55.06x11.0%37.451.531.3+ Lock
PGJeremiah FearsNOP v UTA$6,60039.76.02x16.3%31.646.831.3+ Lock
SFSaddiq BeyNOP v UTA$6,10034.85.70x23.6%28.240.732.3 Locked
SGKyshawn GeorgeWAS v ATL$5,50030.55.55x15.2%23.437.229.5+ Lock
Our real projections from Nov 4, 2026 (6:03 PM ET). Projections, not results.

More on projections

FAQ

What does chalk mean in DFS?

Chalk means a player who is highly owned. A lineup with a lot of chalk looks similar to many others.

What is the difference between exposure and ownership?

Ownership is the share of all lineups in a contest that use a player. Exposure is the share of your own lineups that use him.

What does GTD mean?

GTD means game-time decision. The team will not decide whether the player plays until close to tip-off.

What is an overlay?

An overlay happens when a contest’s guaranteed prize pool exceeds the entry fees collected because it did not fill.

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